Finding the ProblemsOne of the first things we did when we started working on the new edition of rules was find out what we considered the major issues with the current system. We called these the big rocks. It was important that we figure out where the big rocks went before we tried to move around the little stuff. There was a number of small issues we wanted to deal with but we had to keep pulling back to the big picture. A number of issues cross into multiple big rocks such as Vampire Feeding which plays a role into pretty much all of them.
As a note we've made it through most of the big rock issues at this point and are moving into the more tactical process of writing rules that display out intent. This often requires us to go back and readdress our big rock decisions.
I've included the list of big rocks below and explained why we feel it's an issue:
CombatLack of clear combat rules causes spamming attacks to be the most effective method to take down an opponent. It's not particularly safe and generally not much fun. Mental rules in combat are unclear and not well followed. The general belief is that brawl boffers is the most effective tool unless the fighter is incredibly skilled in combat at which point sword and shield is probably the dominate form. We'd like to see combat rules established in a way that promotes fun, safe, and effective combat.
Energy EconomyThere energy trade in game is currently very free. Energy has little value and is easily created. This creates a number of problems. First and foremost is that the only limited resource in game is coin and willpower. Even in the middle of combat it is possible for people to refill on energy and jump back into the fray. ST isn't able to whittle down energy over the course of a day or event. There's no ability to have a prolonged doom. This means that all that really matters is the size of a particular fight, not the sustained and tactical use of powers. We want energy to be a valued resource that needs to be well used, not wasted. Our goal is to make a finite system for energy.
As a side note I'd like to say that I didn't think that this could be done successfully. I couldn't come up with an idea that worked. In the end, I didn't. But someone else on the team had an idea that did work, and we ran with it. It sounds impossible, but I really feel that what we've done here is fantastic and adds great flavor to the game.