Showing posts with label Generation Y. Show all posts
Showing posts with label Generation Y. Show all posts

Tuesday, November 27, 2012

FPS - Where's the Strategy

  Maybe I just come from a different generation of gamer. My little brother is 8 years younger than me and was big into using cheat codes in games. With the exception of Contra (up-up-down-down-left-right-left-right-B-A-start) there weren't any games I was enthralled with using cheat codes with for more than about 30 minutes. But he seemed to love them. He even had a Game Shark with added tons of cheat codes to Super Nintendo games. I just never saw the point.
  Also, he has always been big into First Person Shooters (FPS). I've played my fair share of FPS games. I was into Wolfenstein 3-D when it came out, played plenty of Doom. We had LAN parties of Unreal Tournament, played Quake 2 in college, and have enjoyed the strategy of Counterstrike. I remember spending many hours with friends in high school playing Goldeneye 007 on the Nintendo 64. But never have these games been my main play.
  Meanwhile, my little brother has gone through the Call of Duty, Left for Dead, Battlefield, and the Halo series as his main games for the past 10 years. Most recently he's started playing Planetside 2. I remember enjoying Planetside when it first came out. The massive FPS scale was fantastically interesting. Seeing 50+ teammates running to invade a base only to be blown apart by an enemy tank was fascinating and challenging. So like always happens when a new Free to Play game comes out, I sign up.

  Initially I was enthralled with Planetside 2. Much of the jerkiness of the original was gone. The graphics and anti lag engine had been updated significantly. They now include a certification process for getting new weapons and guns and the like that was significantly interesting and complex. Bases had also been upgraded to be less monotonous. Overall things seemed great. But after two days of playing it my interest started to fade. For one particular reason, spawn times.
  Combat is so fast paced in the game that you can often times die almost instantly after spawning. I found an enemy Sunderer which is a vehicle that acts as a spawn point. I just sat there and blasted it with my tank raking up a significant number of kills. But it wasn't the ease of killing people that deterred me. It was that within 8 seconds, they (or I) could return to the battlefield. I was able to be blasted away by my opponent on the stairs, only to respawn and immediately return fire. At one point there was an opponent hiding in a loft of a base who killed me a couple of times before I found his location. Upon my next spawn I just haphazardly tossed a grenade into the loft before he could see me.
  Blast 'em seems to best describe this type of game. It's not a game where there's a significant penalty for dying. It's not a game of heavy strategy, it seems to be more predicated on momentary skill. Avoiding the tank shot, clicking faster than the other guy, and never ever stop moving. I'm not saying that the game doesn't have strategy. But I'm not sure I'm as fond of it's type of strategy as a game such as League of Legends where dying can cause a 75 second gap in your team's numbers which can be capitalized on to make a difference over the course of the game. In a usual hour session I probably die 20-30 times. That's every 2-3 minutes. Now this is partially because I'm not great at the game. But it's also the nature of the game that doesn't punish me for dying.
  The game also allows for you to switch character classes at a spawning point or at several weapons depots located throughout the map. This means that I can instantaneously switch from my medic to and engineer to heal the spawn vehicle that is under attack to a heavy assault to take out the tank that is shooting at it. And again. If I die, I'll just switch characters then, and 8 seconds later I'm back in the action, unless they destroy my Sunderer. Then I have to run back to the location.  

  Penny Arcade's review of Planetside 2 brings up a number of very interesting points and issues with this style of game. One big thing it mentions is the lack of a story. While this isn't always a driving force, it's clear that there are 3 factions that want to kill each other. Not much else is relevant. But the battle is perpetual and unending. It's not a deathmatch scenario where the team with the most kills or flag captures wins at the end of the match. All goals are only temporary and tomorrow you'll be looking to take back the same bases you conquered last night.

  I reflect back to Counterstrike where dying was just as easy but it left you out of the match for the next 3-5 minutes. This was a significant penalty to death and therefore caution and strategy became far more important. You also made your weapon purchase decisions at the beginning of each match which would dictate the role you'd be playing for the next 5-10 minutes. I'd suggest that maybe there's a significant age difference between me at 32 and my little brother at 24 which accounts for this discrepancy. I'm open to that idea. But for now, this immediate "Blast 'em" kind of game isn't exactly what I'm looking for. Not for the maybe hour a day I have to play. I want to accomplish more with my time.

Sunday, August 26, 2012

The Digital Generation

  With a number of recent derogatory comments appearing about the current generation on Facebook and from other sources, as well as endless commentary about what this generation means to us, I feel it is necessary for me to make my own stab at defining a generation, or two.
  Having just this week added another member to the next generation I feel that perhaps we're running too big of a lump as a single generation. While I never end up falling into Generation X regardless of where you draw the line, currently the lines that are drawn include both my newborn son and 4 year old daughter in my generation. While I'm not a genealogist, I'm pretty sure that my kids must be in a different generation from me. That's how family trees work right?
  However, I'm forced to place myself with the generation of Digital Natives, those born into a digital age. While this clearly isn't true of all people born in 1980, I was raised with a computer in my house at age 4, one in my bedroom at age 12, and internet access in its own modified form by age 14. I didn't get a cell phone until age 23 and only picked up a smartphone a little over a year ago. But as I sat in my in-law's house last week, I was surrounded by no less that six laptops, three smartphones, and numerous other pieces of modern technology. While my own kids already have a significant leap on me, I still think of the world in primarily digital terms.
  Recent reports I've heard about Generation Y, or as I'll call it the Digital Generation, have indicated a number of "disturbing" trends. First off the Digital Generation is far more likely to live with their parents than previous recent generations. With large numbers of post college graduates returning to their parents homes up to ages in the early thirties. Also, we show a distinct lack of interest in buying new cars which has sent American motor companies into a bit of a tizzy trying to unlock the huge market share that seems relatively complacent to drive their parent's old cars or other used vehicles. Also, the immediacy of home ownership seems to generally be absent. I happen to be among the very few of my friends that actually own a home, even though I'm currently renting.
  Many of these concrete desires of the Baby Boomers seem to hold a much lower priority. It has been suggested that some of these problems arise from a stagnant job market, inflated home prices, and unmanageable student debt. This could have some noticeable effect but I think there's more to the Digital Generation than simply being lazy or stuck in a bad economy. Most importantly, I don't think the world is ready for us, especially in education.

  While innovators have for a long time been decrying the pacifying effects of a fact based education, the Digital Generation really objects to it. While even as late as the 1980s, facts were still only found in books. Anyone who has written a report before the advent of the internet remembers the struggles of both finding and then reading a vast number of books simply to get the information readily available on wikipedia today. Today facts are in my pocket. If I want to know what year Henry VIII died I could just look it up on my phone, and have the answer in less than a minute. But really, who cares when he died?
  The Digital Generation not only understands how to access this information, they're rightfully insulted by being asked the question. Much like the coffee stand questions of ole, any basic fact is available by punching a few words into my phone. If you aren't going to ask a more intelligent question than that, why should I bother answering.
  The truth is that what our generation never received proper education on is the practical skills that are now being demanded of us in the job market. Collaboration, project management, and problem solving are the basis of huge portions of the work that we do on a daily basis. Sociology, power dynamics, and empathy are the tools which are allowing people to climb the ladders in the work place. Artistic presentation, meaningful interpretation, and presentation skills are vital to even finding our way into an interview. The only thing we need beyond that is some sort of technical expertise that reflects our interests such as a needed programming language, understanding of the workings of medical billing, or terminology specific to the construction industry. None of the above things were I taught in school for the most part. I learned more of them in Journalism, Photography, and on the playground at lunch than I did in English, Math, or Science class.